- The Dragon’s Origins - What lies in a man’s past defines his future, and in this case, we learn a lot about what inspires Kiryu down the paths he takes in the rest of the Yakuza series. Plus, you don’t get to be called “Dragon” without being able to knock a few heads. Combat styles can be hot-swapped during fights for some of the most intense battles in the Yakuza series to date
- Embrace the Mad Dog - For the first time in a numbered game, long-time NPC Goro Majima is now playable. With his own fighting style, abilities, and his penchant for turning sleaze into profit, stepping into the role of Yakuza’s most eccentric character will provide some eye-opening insight
- The Decadence of the 1980s in Japan: Cash rules everything in the world of Yakuza 0, and in the game, there are a million ways to spend, make, or take money. From cash spilling out of the pockets of gang members you fight to Telephone Clubs, Disco Halls, or even Pocket Circuit car races, there are tons of ways to be a well-to-do gangster
The 1980s in Japan were defined by unprecedented amounts of decadent overindulgence – and nothing was out of greed’s reach, especially in Kamurocho. A chilly but electric Tokyo in December 1988 is the backdrop for Kazuma Kiryu’s ascension into the ranks of the Yakuza – the name given to members of notorious crime organizations.